An Introduction to Counter-Strike

The first person shooter (also known as an FPS for short), is currently one of the leading genres on the gaming market. FPS’s have been popular for many years now and some people may argue that they have reached their peak. Perhaps the most prolific and famous of these games is the Doom series. If you haven’t heard of Doom, stop reading this right now. You are not worthy. Of course, Doom is now hideously outdated, with various videos popping up all over the Internet showing gamers completing the entire game within five minutes. But from this game sprouted the massive fanbase of FPS’s and nobody was ever to know that in the future this genre would give birth to one of the greatest first person shooters made to date.

Steam’s very successful series Counter Strike (at its peak on the cusp of the millennium), had taken the market by storm, with a variety of different spin offs like CS:1.6 and CS:Source. Any true FPS fan will understand that this game is truly a difficult one to rival, and many die-hard fans of the series still play CS:Source online today.

Source follows the typical FPS gameplay format; Two teams battling it out on one map. How to win? Simple; eliminate the opposing team. Despite its traditional style however, it is perhaps one of the first of its kind to firmly add a level of reality to the gameplay. Many shots you take kill you instantly, as if it were real life (i.e. a head shot is almost always going to be a one hit kill). The two teams, aptly named Terrorists and Counter-Terrorists to coincide with the “cops and robbers” theme, each have their own objectives to follow in order to win the round. While the Terrorist’s aim is to plant the bomb at the specified zone on the map (each map having a different location), the Counter-Terrorists are fully on the defensive and must stop the Terrorists before they are able to cause any damage.

In addition to this, there are thousands of ”Surf” and ”Deathmatch” maps; levels that have been designed and built by everyday gamers on which anyone can play. Surf maps are (in most cases) fully explorable and consist of ‘surfing’ down giant slides while killing the other team. These tend to be the less serious games, a very good choice for group play and everybody can have a laugh while playing. Deathmatch is just straight up, pure carnage. Just like the default maps, but with added tweaks made by the player, for the player.

Of course, the game can’t be justified by words alone. If you’re still not convinced, the only way you’re going to find out is by loading up a game. So start pulling that trigger, I guarantee it will be the best decision you have ever made.

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